Oddly enough, Ape Escape proved to be oddly prescient in 2016, a chimpanzee named Chacha escaped from a Japanese zoo, and local police were able to subdue him safely – presumably thanks to simulations they’d run in Ape Escape. Nowadays, such a mechanic would be deemed “gimmicky,” but the late ‘90s was a simpler time, and Ape Escape’s solid implementation stuck the landing. Each of these gadgets was controlled by waggling the DualShock’s right stick, a concept akin to rubbing your stomach and patting your head back in 1999. Players were given the urgent task of subduing them with variety of gadgets regularly implemented by real life animal control specialists, such as a hula hoop, remote control car, and a device like a kayak paddle that could be spun around really fast to achieve flight. How do you rally players to adopt this new technology? You present them with the threat of rampant, mischievous apes.Īs the title would suggest, Ape Escape told the timeless tale of a group of mischievous primates on the loose. Nowadays, holding a PlayStation controller without the familiar analog sticks feels almost unnatural – like wearing someone else’s shoes, or when your arm falls asleep after leaning on it wrong – but there was a time when the DualShock controller seemed like an unnecessary gimmick. Mega Man Legends changed all that, presenting one of the most unique and charming 3-D action/adventures ever, and the sequel only improved on the formula.
PS ONE GAME PLAY AS A DRAGON SERIES
Mega Man Legends 2īefore Mega Man Legends, I don’t think people really thought of the Mega Man series as being all that great for story and character.
They even got Stan Lee himself to do all the descriptions of each character in the character viewer! 21. It was also filled with easter eggs and secrets, including many, many Marvel cameos (like the Human Torch and Daredevil), unlockable costumes like Spider-Man 2099, the Amazing Bag Man costume or even his classic Captain Universe getup. This was the first Spider-Man game many of us played that really captured Spidey’s unique method of traversal, swinging between buildings, climbing up walls and acrobatically taking down enemies. Spider-Manĭeveloped by Neversoft (the same developers behind the Tony Hawk franchise), PS1’s Spider-Man served as the template for pretty much all the good superhero games to follow. Perhaps the most robust Crash of the original three games, Warped uses its time-hopping set dressing to offer a wide variety of levels, enemies, and tricky create locations, but makes them all feel part of a fun, cohesive whole. While Warped's base levels may not be as rewardingly challenging as Cortex Strikes Back's, it still offers plenty of extremely fun platforming levels, mixed in with a host of vehicle/riding challenges. While we've ranked Crash Bandicoot 2 higher, it's undeniable just how important the entire Crash trilogy was to the PlayStation legacy – and that largely comes down to just how damn fun and challenging Naughty Dog made those first three games.
PS ONE GAME PLAY AS A DRAGON PLUS
Abe’s Oddysee is fondly remembered for its bonkers character design and deep lore, which led to several fun, weird sequels and spinoffs like ‘Munch’s Oddysee’ and ‘Stranger’s Wrath, and featured unique systems for communicating and working together with your fellow Mudokons, plus various alien species you can ride, telepathically possess, or manipulate into taking out your enemies for you.
Abe’s Odyssey was such a weird game an action/puzzle/platformer with a story that’s sort of like a crazy outer-space Soylent Green.